A number of great references have been developed to provide guidance on serious game development. This includes books on game theory, game design, programming and the creation of digital art. In this section, you can review what the authors and publishers have to say about their books and find out where they can be purchased.

| Games land by Games land Published by: games land in games land Price: 0 |
| Understanding Video Games: The Essential Guide (Second Edition) by Egenfeldt-Nielsen, Simon, Smith Jonas H. & Tosca, Susana P. Published by: Routledge in 2012 Price: $48,21 |
| Understanding Video Games: The Essential Guide (Second Edition) by Egenfeldt-Nielsen, Simon, Smith Jonas H. & Tosca, Susana P. Published by: Routledge in 2012 Price: $48,21 |
| Learning Mobile Application and Game Development with Corona SDK by Brian G. Burton, Ed. D. Published by: Burtons Media Group in 2013 Price: $39.99 |
| Beginning Mobile App Development with Corona by Brian G. Burton, Ed. D. Published by: Burtons Media Group in 2011 Price: 34.99 |
| Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research by Many authors (Editor = David Crookall) Published by: SAGE Publications in Six issues a year, since 1979 Price: Institutional and individual subscriptions. See http://www.sagepub.com/journals/Journal200777/subscribe |
| Serious Gaming: Chivalric Educative Potential in Commercial Computer Games by Harma Lever Published by: Lambert Academic Publishing in 2012 Price: 49.00 euro |
| Corporate Cartooning - the art, science and craft of computer business simulation design by Jeremy J. S. B. Hall Published by: Hall Marketing in 2011 Price: Free download |
| Gamers at Work: Stories Behind the Games People Play by Morgan Ramsay / Peter Molyneux (foreword) Published by: Apress / Springer Science+Business Media in 2012 Price: US$29.99 (print) / US$20.99 (digital) |
| Games for Health Journal by Editor-in-Chief: Bill Ferguson, PhD Published by: Mary Ann Liebert, Inc., publishers in 2012 Price: Available in Print and Online at: http://www.liebertpub.com/g4h |
| Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction by Clark Aldrich Published by: Jossey-Bass in 2009 Price: $20.85 |
| The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google by Clark Aldrich Published by: Pfeiffer in 2009 Price: $62 |







